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txLINE DATA
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SUPERTEAM
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Fantasy Skill Cards

My Collection

Earn card packs after each match and equip cards to your lineup for bonus points.

How Cards Work: Equip a Skill Card to a player before kickoff. After the Fantasy Engine calculates points, your card adds a fixed bonus for matching events (e.g. a Striker with "Golden Boot" earns +1.50 pts per goal scored). Cards are locked after kickoff. Cards are earned automatically after each match ends. Rarity ranges from Common to SSSR.
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Here is a preview of the Skill Cards you can collect. Log in and participate in contests to earn them!

Cat Reflex
Cat Reflex
Goalkeeper
Your reflexes and focus, just like a cat. No matter how fast the shot, you always land on your feet.Save: +1.00+1.25 pts per save
Iron Gate
Iron Gate
Goalkeeper
The gate swings shut before the ball even leaves the striker's boot. Some doors simply cannot be broken.Goal Conceded: -1.00-0.75 pts per goal
Zero Hour
Zero Hour
Goalkeeper
The scoreboard stays blank. When zero has never looked this beautiful, the crowd stands in silence — then erupts.Clean Sheet: +5.00+5.75 pts
Hexagon Lock
Hexagon Lock
Goalkeeper
Six angles of pure defensive geometry. Every shot path is calculated, every gap is sealed. The net is untouchable.Goal Conceded: -1.00-0.50 pts per goal
Penalty Oracle
Penalty Oracle
Goalkeeper
He reads the run-up, the eyes, the breath of the taker. The direction was never a question — only a matter of timing.Penalty Save: +5.00+6.50 pts
Divine Net
Divine Net
Goalkeeper
The net itself becomes a living shield. Balls curve back, shots deflect upward — as if the goal simply refuses to be scored.Save: +1.00+2.00 pts per save
Eternal Fortress
Eternal Fortress
Goalkeeper
Fortresses are built over centuries. This one was built in a single lifetime — and no army has breached it since.Clean Sheet: +5.00+7.50 pts
Absolute Zero
Absolute Zero
Goalkeeper
In this dimension, the concept of conceding a goal does not exist. The universe itself refuses to allow it.Goal Conceded: -1.00 → 0.00 pts (fully negated)
Steel Tackle
Steel Tackle
Defender
The sound of steel on leather echoes across the stadium. Every tackle lands with the weight of certainty.Goal Conceded: -1.00-0.75 pts per goal
Overlap King
Overlap King
Defender
He sprints the full length of the flank before the midfielder even notices. The assist came from the last man back.Assist: +6.00+6.50 pts per assist
Fort Knox
Fort Knox
Defender
Nothing goes in. Nothing comes out. The defense is not a line — it is a vault.Clean Sheet: +5.00+5.75 pts
Aerial Titan
Aerial Titan
Defender
He rises above every striker, every cross, every corner. When he heads the ball, it was never going anywhere else.Goal (DEF): +15.00+16.00 pts per goal

Level up your lineup with Upgrade Cards to boost base stats and open new tactical possibilities.

Guardian
GK
Guardian
+2.5 credits · Max = +30%
Position upgrade for GK. Slightly increases saving instincts — each save grants slightly higher points than before.
Iron Grip
GK
Iron Grip
+5 credits · Max = +30%
Position upgrade for GK. Goalkeeper's grip becomes stronger — bonuses from every save and clean sheet increase significantly.
Bastion
GK
Bastion
+10 credits · Max = +30%
Ultimate position upgrade for GK. This goalkeeper has reached absolute potential — GK skill card stats increase to maximum level.
Tactical
DEF
Tactical
+2.5 credits · Max = +30%
Position upgrade for DEF. Defender's positioning is slightly improved — every defensive contribution provides a more noticeable point impact.
Stone Wall
DEF
Stone Wall
+5 credits · Max = +30%
Position upgrade for DEF. Defense becomes much harder to penetrate — bonuses from clean sheets, tackles, and defender contributions increase drastically.
Colossus
DEF
Colossus
+10 credits · Max = +30%
Ultimate position upgrade for DEF. The defender has transformed into a colossus — DEF skill card stats rise to maximum level.